What Eddie's Playing

by Eddie Turner on August 29, 2008 12:00 AM EST
Hey all! In an attempt to start a more regular series of blog posts, I thought I’d share my thoughts on the games I’m currently playing. Since I can’t do full review articles on everything I play, I’ll do my best to keep you updated with some bits of info on games that won’t make the front page news, but are equally worth talking about.
 
 
This week, I’ve been playing Too Human for the Xbox 360. If you’re not familiar with the game, it’s an exclusive for the 360 and one that has been heavily anticipated for quite some time. If you pay attention to the news in the gaming world, you’ll have learned that the game’s developer, Silicon Knights has conjured up a bit of controversy by slapping a lawsuit on the folks who licensed the Unreal Engine 3 to the team for creating the game. According to SK, they got short changed and had loads of trouble getting the game to run efficiently on the engine. Not sure who’s at fault here, and I’m not even sure about the outcome of the lawsuit. But what we do know is that that game finally made it to the store shelves earlier this month.
 
Too Human is more or less a glorified hack-n-slash game with an equal focus on both melee weapons and guns. While there is a fairly interesting story that you can actually follow, it's overshadowed by the combat sequences which are pretty much the meat of the game. Basically, you're given an interactive story element that sets the pace for the next combat sequence, rinse and repeat. However, there is more to the game than you might think. While combat is certainly the draw, loot collection and leveling up your character are just as much fun.
 
As you progress though the game, you’ll pick up new weapons, health upgrades, and lots of cash, called bounty, that you can use to purchase all kinds of new armor, guns, war hammers, staffs, and magic spells. You can actually spend hours messing around with all the upgrades, thus prolonging what would otherwise be a 10 to 12 hour game. Skill points are also accumulated throughout the game and can be added to the game’s skill tree that strengthens all aspects of combat in the game. You’ll also learn additional finishing moves that add some additional flavor to taking out your enemies. There’s even a bit of exploration involved which helps to break the monotony of fighting off numerous waves of enemies and bosses.
 
The game’s control scheme is a bit different and might take some getting used to. You’ll use your right thumb stick for directional melee attacks while using your left and right triggers for your guns and rifles. While many would expect to have the camera controlled with the right stick, the scheme works well for switching back and forth between gunning and slashing. As for the camera, it remains auto-focused, much like that of God of War. As you’ve probably experienced, games with this type of camera tend to pan away from the action if you’re near a wall or backed up in a corner. The same applies here, but it hasn’t been too much of a deterrent.
 
Right now, the game’s score at MetaCritic sits at 69, which might lead you to believe that the game isn’t all that. But I’m certainly enjoying it. I’ve probably put in a good 6 or 7 hours with it and have no plans to quit before I complete it. The combat is fun, the leveling up is fun. However, the amount of fun will be dependent your willingness to spend time tweaking your character's abilities. I don’t usually slap numbers on my reviews. But I if were to give it a rating, I’d probably go with 7.6, which is not bad at all. Too Human probably won’t blow you away, but the game doesn’t suck by any means. So far, it’s totally been worth the purchase.
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  • marsbound2024 - Friday, August 29, 2008 - link

    The guy in the third screenshot down looks a good deal like a 3D version of you.

    Oh and I'm guessing you used Microsoft Office 2007 for this article with those 3D reflections of the screenshots there.

    Overall, it's a pretty good article but I wish you talked a bit more about the plot and how the gameplay differed or stayed the same throughout. Though you did say it pretty much is the same thing over and over. Is there a multiplayer at all to this game? It seems like that might not be the case, but I am just curious.
  • EddieTurner - Friday, August 29, 2008 - link

    I'll have to scribble some blue lines on my face later and compare! As for the multiplayer, the game is limited to co-op play. But that's really all it needs. Up to four players can go through the campaign.
  • JKflipflop98 - Friday, August 29, 2008 - link

    They chopped out 4 player. It's actually only 2 player co-op.
  • EddieTurner - Saturday, August 30, 2008 - link

    You're right. I was going on past info. I remember that being said now.
  • JKflipflop98 - Friday, August 29, 2008 - link

    They chopped out 4 player. It's actually only 2 player co-op.
  • slayerized - Friday, August 29, 2008 - link

    The big question is this: Eddie, are you on performance enhancing drugs. I need a non-performance enhanced review! Jokes aside, the game looks pretty cool.
  • EddieTurner - Saturday, August 30, 2008 - link

    The game can get repetitive. But what's not repetitive is your character and all the cool upgrades you can add to enhance his abilities. Even when the levels are similar, you can create a new experience by taking advantage of all the extras. That's really what keeps you playing.
  • overzealot - Friday, August 29, 2008 - link

    A metacritic score of 68 (at the time I posted) is far from terrible.
    It's a good indicator, but a few low scores brings it down considerably.
    I usually look through a few games I love, find critics who like it (on meta) and then look at what they have to say.
    Some people just hate the things you love. Like Yahtzee and RPG's.
  • EddieTurner - Friday, August 29, 2008 - link

    Agreed. Personally, I try not to look at the reviews for the games I'm the most excited about. I can remember a number of times in the past where I went back and played a game that I had originally skipped over because of reviews, only to find that it was actually really good. With all the screenshots and gameplay movies out there, I figure there's more than enough information available to make a decision on whether to buy a game or not. But I will check out player reviews on stuff that I'm on the fence about. And sepite my being a reviewer of games, I don't think of myself as a critic. I'm a gamer first and foremost.

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